SOS Self-Assessment Tool
The innovation lies in creating a learning path of tailored courses targeted to adults and seniors in the specific field of arts, culture and creativity. End-users will feel completely followed in a no-formal educative path from the very beginning of their experience with the outputs and the deliverables of the project. Indeed, SOS Creativity turns out to be innovative for its OER Platform which includes a ‘SOS Self-Assessment Tool’: an algorithm which will calculate the level of IT risks awareness of target group users in the field of online cultural resources available. The IT index will be an instrument that allows adults to assess their awareness in the domain of IT risks related to cultural offers. The SOS Self-Assessment Tool will not be a statistical index, but an operational tool to support the development of targeted-training solutions for adults. Accessibility and user-friendliness will be key concepts in the development of this OER-Platform, text-to-speech functionalities will be implemented in order to boost accessibility of contents also to illiterate or blind target groups.Test yourself
OER Cultural Resources Mapping
The aim of IO2 is to map free cultural resources and creativity tools already avaible online in each partners countries, as well as to define those digital skills and competences that late digitals might need to make the most of them in order to have an in-depth analysis of the phenomenology on the degree of digital gap among ICT-low-skilled adults.
A careful, but exploratory (through secondary data) baseline report in English will be done by each country partner on the actual situation to develop expected objectives and results. In this phase, it is necessary to deepen the current and desired situation to the aim to better target the activities and content to be developed in IO3. It is therefore a preparatory phase for obtaining a clear vision of the content to be developed and implemented in IO3 to achieve the objectives set.
Digital Skills Mapping Report
The goal of this benchmarking effort is on one hand to create a cultural repository and observatory for our beneficiaries and on the other hand give them the tools and digital skills to exploit them to ensure the accuracy and relevance of the training to be developed. Within this output partners will:
- Define the global approach, i.e. the methodology to be followed on the basis of what has already been agreed at the time of preparation (general scale and scope of evaluation, general methodological approach, setting up the research project, timing and sequencing of specific evaluation and analysis activities etc.);
- identify sources and resources for the evaluation;
- identify the criteria for the selection of target groups to be involved;
- define literature and sources for secondary research;
- document analysis: elements to be extrapolated in the benchmarking activity;
- mapping of free online cultural resources and creativity tools available online in each country;
- structure of reporting and aggregation tools;
- common program for research and application;
- definition of common tools for analyzing and processing results.
GUIDELINES FOR FUTURE USE
In the final version of S.O.S Creativity based on test and validation activities Guidelines on the future use will emerge from the paths created on Online Cultural and Creative resources and Digital Awareness.
Such Guidelines for future training will gurantee transferability as they will be a tool to guide Adult Education teachers and operators who intend to engage in a process of raising awareness and training late digitals on a more conscious use of cultural and creative resources in general and on Internet and social media risks and opportunities as a side effect.
The guidelines will refer to both practical and organizational aspects as well as issues of educational-pedagogical approach and content. These will be of great use to encourage the introduction of SOS Creativity training courses in elderly centres or organizations.