S.O.S Creativity presents the ‘Hangman’. Gamification and Digital Inclusion: Key Components for a better society
SOS CREATIVITY Hangman is a tailored game-style mechanics to incentivize seniors engagement that promotes both the glossary learning and the users’ awareness in the training process.
At the top right-hand corner, each training module has a button with a direct link to the SOS CREATIVITY game: https://www.soscreativity.eu/ficha.php?id_ficha=4
- How to play?
- Click on the game botton
- Read the definition
- Click on the letter you think you need guess the words
- You have only 7 attempts!
Gamification and digital inclusion are key components for creating a more inclusive and equitable society. In facts, by making technology more accessible and engaging, seniors can learn new skills, solve daily problems and contribute to a better society. By promoting digital inclusion for seniors, SOS CREATIVITY consortium can empower older adults to stay connected with friends and family, access essential services and information, and pursue new interests and opportunities. Digital inclusion can also play a critical role in reducing social isolation and promoting mental and physical well-being.
"Gamification is a fun and engaging way to promote active aging and support seniors in their golden years," said Roberta Albertazzi, SEO of Internet Web Solutions and coordinator of the project.
"By incorporating game-like elements into everyday activities, we can make learning and engagement more fun and rewarding, while also promoting health and well-being."